![]() Here are the results:Ħ Str, 14 Pole, 20 Blademaster, 10 QA, 6 Anatomy, 6 LBĦ Str, 9 Melee, 20 Blademaster, 10 QA, 10 DW, 5 Anatomy, 2 LBġ0 Dex, 20 Bows, 27 Sharpshooter (yeah. Note however that I did not take into account armor, resistance, or the like. The damage figures should provide reasonable ballpark comparisons for most of the mid-to-late game. On the one hand, I didn't account for extra points from items or trainers on the other hand, I also didn't account for points lost to general skills like Endurance or Nature Lore. (I did fool around with different skill point placement to maximize damage output.) For weapons, I used about the second- and third-best weapon choices, which are available halfway through the game, much earlier than the very best options. I then levelled up brand new characters to level 30, plugged in their traits and skill points to optimize pole weapons, melee weapons, bows, throws, mage spells and priest spells, and looked at the results. I put together a spreadsheet to calculate expected damage output given skill levels and weapon and spell choice. ![]() ^ a b "Review: Avernum: Escape from the Pit HD (iPad)"." Avernum: Escape From the Pit - Staff Review". " 'Avernum: Escape From the Pit HD' for iPad Review – A Rewarding History Lesson". ![]()
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